There are more enemies on screen than ever before. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title.Įntering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position Save the humanoids from the impending aliens in the sequel to Defender.
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The player also has a limited supply of "Inviso" cloaking energy, which makes the ship invisible, and able to destroy any ships it comes in contact with.Īt the top of the screen is a radar-like scanner, which displays the positions of all aliens and humans on the landscape.Īpple II, Atari 2600, Browser, Commodore 64, Dedicated handheld, NES, Palm OS, PC Booter The player is armed with a beam-like weapon which can be fired rapidly in a long horizontal line ahead of the spaceship, and also has a limited supply of smart bombs, which can destroy every enemy on the screen. The player's responsibilities are twofold: The players ship can fly through the landscape without being destroyed.Ī number of enemy ships fly over the landscape. The landscape wraps around, so flying constantly in one direction will eventually bring the player back to their starting point. The land is inhabited by a small number of humanoids. The player flies a small spaceship above a long, mountainous landscape. The game is much harder than its predecessor. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. A Stargate will transport the ship to any humanoid in trouble. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge.
This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. To complicate matters, the Atari 2600 port was originally sold under the Stargate moniker but was renamed to Defender II for a later re-release. The name Defender II has been used on all of its home ports, and game compilation appearances however, there were never any Defender II arcade units. The latter name was used in home video game releases, due to legal issues (according to the bonus material for Midway Arcade Treasures, Williams wanted to "make sure they could own the trademark" on the Defender name).
The game is also known as Defender Stargate and Defender II. This video game has no connection to the subsequent Stargate franchise that began 13 years later. Created by Eugene Jarvis, it is a sequel to the 1980 game Defender, and was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and Larry DeMar. Stargate is an arcade game released in 1981 by Williams Electronics.